Craps [Camerlo Cortez, 1978].txt 283 B

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  1. Craps, by: Camerlo Cortez
  2. To use the Craps program, press any key to roll dice.
  3. 7 or 11 wins, 12, 2 or 3 loses on first roll. The second roll must match the first to win, but if you roll a seven you lose. This program could be expanded to include on-the-screen scoring of bets.